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Demon Zephyr
Demoness Zephyr

(image) (image)

Some demons don't develop their destructive power further, but instead develop leathery wings, and the ability to fly large distances with them. Since weapons and armor prove to be heavy and inadequate for flying high, they drop them and rely in their natural toughness and sharp claws instead. In any case, while their brethren's ranged power relies on the ability to call upon the icy winds of inferno, these fearsome flying monsters attack using their improved skills on creating fireballs which they throw at their oponent.

Special Notes: This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them.

Information

Advances from: Demon
Advances to:
Cost: 24
HP: 38
Movement: 6
XP: 100
Level: 2
Alignment: chaotic
IDDemon Zephyr
Abilities: skirmisher

Attacks (damage - count)

(image)claws
melee
6 - 3
blade
(image)fireball
ranged
7 - 3
fire

Resistances

(icon) blade10% (icon) pierce0%
(icon) impact10% (icon) fire20%
(icon) cold-10% (icon) arcane-50%
 
 

Terrain

Movement Cost
TerrainDefense
(icon) Castle150%
(icon) Cave250%
(icon) Coastal Reef150%
(icon) Deep Water250%
(icon) Flat150%
(icon) Forest150%
(icon) Frozen150%
(icon) Hills150%
(icon) Mountains250%
(icon) Mushroom Grove250%
(icon) Sand150%
(icon) Shallow Water150%
(icon) Swamp150%
(icon) Unwalkable250%
(icon) Village150%